News

  • by David Campbell on 19th October, 2012

    One of the newest additions to the ArenaNet concept art team, Taylor Krahenbuhl is a multi-faceted, multi-talented artist who understands the synergy between art and storytelling.

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  • by The Guild Wars 2 Team on 19th October, 2012

    Shadow of the Mad King, the first major game release for Guild Wars 2, will go live on 22 October. This new game update will include a number of new features for all of our players to enjoy, new content to explore and see, and a week-long Halloween event.

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  • by The Guild Wars 2 Team on 16th October, 2012

    You can purchase gems in-game from the Black Lion Trading Company, but starting this week you can also purchase Guild Wars 2 gems in real life at select retailers. These cards, which make a great gift, contain a serial code that can be redeemed in Guild Wars 2 for gems.

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  • by Jonathan Sharp on 08th October, 2012

    Here at ArenaNet we’re passionate about our game. Like… sickly passionate. We want Guild Wars 2 to be good, and we want our players to enjoy it.

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  • by Isaiah Cartwright on 05th October, 2012

    If you’ve been playing Guild Wars 2 in the month or so since launch, you’ve likely heard players talking about Legendary Weapons. What is a Legendary Weapon—and more importantly, how can you get one?

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  • by Colin Johanson on 04th October, 2012

    As we’ve always said, Guild Wars 2 is a living, breathing, dynamic world. ArenaNet’s commitment to this has been a crucial part of the game’s development since day one, and it’s an important part of who we are and what Guild Wars 2 represents. Today I want to talk about our philosophy and plans for developing the live game.

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  • by Evon Gnashblade on 02nd October, 2012

    New items, discounts, and improvements are available now in the Gem Store!

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  • by David Campbell on 28th September, 2012

    Concept Artist Theo Prins has worked all over the world, but has now settled at ArenaNet here in Bellevue, WA. I sat down with one of the newest members of the concept art team to discuss his unique approach to his work.

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  • by David Campbell on 21st September, 2012

    We’re going to get to know the ArenaNet concept artists and their work a little better in this weekly series of interviews. Today, we talk with Concept Artist Team Lead Jamie Ro, an ArenaNet veteran whose work has been instrumental in shaping the aesthetic of Guild Wars 2.

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  • by Mike O'Brien on 21st September, 2012

    I’d like to take some time to talk about account security: how you can help keep your account secure, and what we’re doing to help keep your account secure.

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