We’re introducing some exciting World vs. World updates with the September 2014 Feature Pack. Today, we’ll be talking about some of the ways we’re extending the strategic impact of siege for both assaulters and defenders: the new Siege Golem Mastery ability line and our new Siege Disabler trick!
New WvW Ability Line: Siege Golem Mastery
Siege Golem Mastery is joining the list of WvW ability lines. Ability lines in WvW allow you to customize the WvW experience for each character on your account by investing the points you earn when you gain a WvW rank. This new line allows you to become an unstoppable juggernaut of destruction! Gain super speed after destroying a wall or gate, increase your golem’s offensive and defensive stats, add a new AoE healing effect to your Shield Bubble skill, and perhaps most excitingly, gain access to the ejection seat! If your golem takes lethal damage, it will explode, damaging and knocking down nearby foes and launching you safely away, stealthed and invulnerable for a few seconds.
New Trick: Siege Disabler
Your friendly neighborhood Traps and Tricks outfitter is about to be stocking his first trick, the Siege Disabler. This item consumes supply on use, just like the existing WvW traps, but unlike traps, the Siege Disabler is thrown like a grenade. Upon landing, it discharges and temporarily disables all enemy siege weapons within a radius of 450 for 45 seconds. Disabled weapons can’t be used for the duration of the effect, and any players currently manning siege weapons will be forced off them. This trick even disables manned siege golems, albeit for a shorter 20-second duration. We’re excited to see how this can empower defenders in WvW. In addition, traps and tricks will now cost badges and coin instead of badges and karma.
That’s it for today—check back tomorrow and Thursday for more exciting WvW news!